Over June 2018, I did some freelance level design for Bristol-based studio SPECTRUM48. A one-touch puzzle platformer, OCO is host to a unique audio-visual experience where music is procedurally generated based on the player’s interaction with the game. 
Using the in-game level editor, I designed a handful of levels to a specified brief. Each level was tailored for a specific experience and difficulty level, where I tried to use the game's mechanics in uniqe ways.
For more information about OCO, check out the game's official website at oco-game.com.